srctools.sndscript
Reads and writes Soundscripts.
- class srctools.sndscript.Pitch(
- value,
- names=None,
- *,
- module=None,
- qualname=None,
- type=None,
- start=1,
- boundary=None,
-
The constants permitted for sound pitches.
- PITCH_NORM = 100.0
- PITCH_LOW = 95.0
- PITCH_HIGH = 120.0
- class srctools.sndscript.Channel(
- value,
- names=None,
- *,
- module=None,
- qualname=None,
- type=None,
- start=1,
- boundary=None,
Bases:
Enum
Different categories of sounds.
- DEFAULT = 'CHAN_AUTO'
- GUNFIRE = 'CHAN_WEAPON'
- VOICE = 'CHAN_VOICE'
- TF2_ANNOUNCER = 'CHAN_VOICE2'
- ITEMS = 'CHAN_ITEM'
- BODY = 'CHAN_BODY'
- STREAMING = 'CHAN_STREAM'
- CON_CMD = 'CHAN_REPLACE'
- BACKGROUND = 'CHAN_STATIC'
- PLAYER_VOICE = 'CHAN_VOICE_BASE'
- class srctools.sndscript.Level(
- value,
- names=None,
- *,
- module=None,
- qualname=None,
- type=None,
- start=1,
- boundary=None,
Bases:
Enum
Soundlevel constants - attenuation.
- SNDLVL_NONE = 'SNDLVL_NONE'
- SNDLVL_20dB = 'SNDLVL_20dB'
- SNDLVL_25dB = 'SNDLVL_25dB'
- SNDLVL_30dB = 'SNDLVL_30dB'
- SNDLVL_35dB = 'SNDLVL_35dB'
- SNDLVL_40dB = 'SNDLVL_40dB'
- SNDLVL_45dB = 'SNDLVL_45dB'
- SNDLVL_50dB = 'SNDLVL_50dB'
- SNDLVL_55dB = 'SNDLVL_55dB'
- SNDLVL_IDLE = 'SNDLVL_IDLE'
- SNDLVL_65dB = 'SNDLVL_65dB'
- SNDLVL_STATIC = 'SNDLVL_STATIC'
- SNDLVL_70dB = 'SNDLVL_70dB'
- SNDLVL_NORM = 'SNDLVL_NORM'
- SNDLVL_80dB = 'SNDLVL_80dB'
- SNDLVL_TALKING = 'SNDLVL_TALKING'
- SNDLVL_85dB = 'SNDLVL_85dB'
- SNDLVL_90dB = 'SNDLVL_90dB'
- SNDLVL_95dB = 'SNDLVL_95dB'
- SNDLVL_100dB = 'SNDLVL_100dB'
- SNDLVL_105dB = 'SNDLVL_105dB'
- SNDLVL_110dB = 'SNDLVL_110dB'
- SNDLVL_120dB = 'SNDLVL_120dB'
- SNDLVL_125dB = 'SNDLVL_125dB'
- SNDLVL_130dB = 'SNDLVL_130dB'
- SNDLVL_GUNFIRE = 'SNDLVL_GUNFIRE'
- SNDLVL_140dB = 'SNDLVL_140dB'
- SNDLVL_145dB = 'SNDLVL_145dB'
- SNDLVL_150dB = 'SNDLVL_150dB'
- SNDLVL_180dB = 'SNDLVL_180dB'
- class srctools.sndscript.Sound(
- name: str,
- sounds: List[str],
- volume: Tuple[float | VOLUME, float | VOLUME] | float | VOLUME = (srctools.sndscript.VOL_NORM, srctools.sndscript.VOL_NORM),
- channel: int | Channel = Channel.DEFAULT,
- level: Tuple[float | Level, float | Level] | float | Level = (Level.SNDLVL_NORM, Level.SNDLVL_NORM),
- pitch: Tuple[float | Pitch, float | Pitch] | float | Pitch = (Pitch.PITCH_NORM, Pitch.PITCH_NORM),
- stack_start: Keyvalues | None = None,
- stack_update: Keyvalues | None = None,
- stack_stop: Keyvalues | None = None,
- force_v2: bool = False,
Represents a single soundscript.