srctools.const
This module contains various constants and enums that are useful for multiple modules.
-
srctools.const.
add_unknown
() None Add dummy members for
enum.Flag
to allow all bits to be set.It should be called at the end of the class body. This is useful to allow for some compatibility with unhandled games, ensuring extra bits are preserved when resaving. All existing bits will be skipped.
Parameters:
-
class
srctools.const.
GameID
(value) Bases:
Enum
Steam appIDs for Source Engine games.
-
BASE_SOURCE_ENGINE_2
= '212'
-
SOURCE_BASE_2007
= '216' Alias:
SRC_2007
-
ORANGE_BOX_MULTIPLAYER
= '217' Alias:
OBOX_MP
-
HALF_LIFE_2
= '220' Alias:
HL2
-
COUNTER_STRIKE_SOURCE
= '240' Alias:
CS
-
HALF_LIFE_SOURCE
= '280' Alias:
HL1
-
DAY_OF_DEFEAT_SOURCE
= '300' Alias:
DOD
-
ALL_SOURCE_ENGINE_PATHS_HL2
= '312'
-
HALF_LIFE_2_DEATHMATCH
= '320' Alias:
HL2_DM
-
HALF_LIFE_2_LOST_COAST
= '340' Alias:
HL2_LC
-
HALF_LIFE_DEATHMATCH_SOURCE
= '360' Alias:
HL_DM
-
HALF_LIFE_2_EPISODE_1
= '380' Alias:
HL2_EP1
-
PORTAL
= '400' Alias:
P1
-
HALF_LIFE_2_EPISODE_TWO
= '420' Alias:
HL2_EP2
-
TEAM_FORTRESS_2
= '440' Alias:
TF2
-
LEFT_4_DEAD
= '500' Alias:
L4D
-
DOTA_2
= '570' Alias:
DOTA2
-
PORTAL_2
= '620' Alias:
P2
-
APERTURE_TAG
= '280740' Alias:
TAG
-
THINKING_WITH_TIME_MACHINE
= '286080' Alias:
TWTM
-
PORTAL_STORIES_MEL
= '317400' Alias:
MEL
-
REXAURA
= '317790'
-
ALIEN_SWARM
= '630' Alias:
ASW
-
COUNTER_STRIKE_GLOBAL_OFFENSIVE
= '730' Alias:
CSGO
-
SIN_EPISODES_EMERGENCE
= '1300'
-
SIN_EPISODES_ARENA
= '1308'
-
SIN_EPISODES_UNABRIDGED
= '1316'
-
DARK_MESSIAH_OF_MIGHT_AND_MAGIC
= '2100' Alias:
DM_MAM
-
DARK_MESSIAH_MIGHT_AND_MAGIC_MULTIPLAYER
= '2130' Alias:
DM_MAM_MP
-
THE_SHIP
= '2400' Alias:
SHIP
-
BLOODY_GOOD_TIME
= '2450' Alias:
BGT
-
VAMPIRE_THE_MASQUERADE_BLOODLINES
= '2600' Alias:
VTMB
-
GARRYS_MOD
= '4000' Alias:
GARRY
-
ZOMBIE_PANIC_SOURCE
= '17500' Alias:
ZP
-
AGE_OF_CHIVALRY
= '17510' Alias:
AOC
-
SYNERGY
= '17520'
-
DIPRIP
= '17530'
-
ETERNAL_SILENCE
= '17550'
-
PIRATES_VIKINGS_KNIGHTS_II
= '17570' Alias:
PVKII
-
DYSTOPIA
= '17580'
-
INSURGENCY
= '17700'
-
NUCLEAR_DAWN
= '17710'
-
SMASHBALL
= '17730'
-
INSURGENCY_2
= '222880'
-
CONTAGION
= '238430'
-
-
class
srctools.const.
BSPContents
(value) Bases:
Flag
The various CONTENTS_* flags, indicating different collision types.
This is normally for brushes, but is also used on other things like models.
-
EMPTY
= 0x0
-
SOLID
= 0x1 Regular solid brush. Player camera is not valid inside here.
-
WINDOW
= 0x2 Translucent glass.
-
AUX
= 0x4
-
GRATE
= 0x8 Grating, bullets/LOS pass, objects do not.
-
SLIME
= 0x10 Slime-style liquid, opaque.
-
WATER
= 0x20 Is a water brush
-
MIST
= 0x40
-
OPAQUE
= 0x80 Blocks LOS
-
TEST_FOG_VOLUME
= 0x100 May be non-solid, but cannot be seen through.
-
TEAM1
= 0x800 Special team-only clips.
-
TEAM2
= 0x1000 Special team-only clips.
-
IGNORE_NODRAW_OPAQUE
= 0x2000 “Ignore
CONTENTS_OPAQUE
on surfaces that haveSURF_NODRAW
.
-
MOVABLE
= 0x4000
-
AREAPORTAL
= 0x8000 Is an areaportal brush.
-
PLAYER_CLIP
= 0x10000 Functions like
tools/toolsplayerclip
.
-
NPC_CLIP
= 0x20000 Functions like
tools/toolsclip
.
-
CURRENT_0
= 0x40000 Specifies water currents, can be mixed.
-
CURRENT_90
= 0x80000
-
CURRENT_180
= 0x100000
-
CURRENT_270
= 0x200000
-
CURRENT_UP
= 0x400000
-
CURRENT_DOWN
= 0x800000
-
ORIGIN
= 0x1000000 Behaves like a
tools/toolsorigin
brush, used to set origin. This is Goldsource era and is very deprecated.
-
NPC
= 0x2000000 This shouldn’t be on brushes, it’s used for NPCs.
-
DEBRIS
= 0x4000000
-
DETAIL
= 0x8000000 The brush is marked as
func_detail
.
-
TRANSLUCENT
= 0x10000000 A face uses
$translucent
,$alphatest
,$alpha
, etc.
-
LADDER
= 0x20000000
-
HITBOX
= 0x40000000
-
-
class
srctools.const.
SurfFlags
(value) Bases:
Flag
The various SURF_* flags, indicating different attributes for faces.
-
NONE
= 0x0
-
LIGHT
= 0x1 The face has lighting info.
-
SKYBOX_2D
= 0x2 Nodraw, but when visible 2D skybox should be rendered.
-
SKYBOX_3D
= 0x4 Nodraw, but when visible 2D and 3D skybox should be rendered.
-
WATER_WARP
= 0x8 According to the header, “turbulent water warp”.
-
TRANSLUCENT
= 0x10 Translucent material.
-
NOPORTAL
= 0x20 Portalgun blocking material.
-
TRIGGER
= 0x40 XBox only - is a trigger surface.
-
NODRAW
= 0x80 Texture isn’t used, it’s invisible.
-
HINT
= 0x100 A hint brush.
-
SKIP
= 0x200 Skip brush, removed from map.
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NOLIGHT
= 0x400 No light needs to be calculated for the surface.
-
BUMPLIGHT
= 0x800 Needs three lightmaps for bumpmapping.
-
NO_SHADOWS
= 0x1000 Doesn’t receive shadows.
-
NO_DECALS
= 0x2000 Rejects decals.
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NO_SUBDIVIDE
= 0x4000 Not allowed to split up the brush face.
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HITBOX
= 0x8000 According to the header, “Part of a hitbox”.
-